ChaoSquid wrote:This is pretty fun! Nice work. If I was making this, I probably would've added more cover, although that's just because I like to play with minimal time warp usage. I like how open the level is, and the transition from the more cramped house to the open world feels nice too. Target prioritization is difficult in PB2, because of the 2D nature, but I'd recommend maybe adding some team coloured and/or custom coloured Falkoks with a bit more health for that, or you can just stick to one kind of guy, and just give them stronger guns.
Also, something else to note, sword reflecting can be kind of abused to make any bullet enemies a complete pushover. Just a thing to note for later levels.
Like I said on the rating I left on the level page, getting a 5-star out of me is really hard, so don't worry about not getting one from me.
I've made a couple of changes, while a little extra cover was one of them, I'll be sure to keep that in mind for the future maps of the series. New Falkok units with the new skins and guns have also been added to the level, so that should give some variety for you to fight.
Green Eyed Demon wrote:Simple but enjoyable, I hope you're going to continue this
Second level is underway right now, if I can't finish it today I'll finish it tomorrow.
I've also tried out the speech to text, and it feels far too janky in my opinion. I'll stick to having the few lines of story be text.