Recreation from first two levels of Plazma Burst 1!

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Recreation from first two levels of Plazma Burst 1!

Postby Darius2807 » 20 August 2017, 14:55

Singleplayer only
Level 1 darius2807-pb1lvl1
Level 2 darius2807-pb1lvl2
:D :D :D

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Re: Recreation from first two levels of Plazma Burst 1!

Postby lrv » 21 August 2017, 13:59

Yay! I finally waited the whole time for this!
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Re: Recreation from first two levels of Plazma Burst 1!

Postby Civil boi 112 » 21 August 2017, 22:21

I got one thing to say AWESOME!!!.
To be a plasma burst player you must become one with the plasma.

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Re: Recreation from first two levels of Plazma Burst 1!

Postby Darius2807 » 22 August 2017, 16:18

I'm glad you guys liked it. It motivated me to make another recreations so expect to hear from me soon! :)

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Re: Recreation from first two levels of Plazma Burst 1!

Postby lrv » 24 August 2017, 13:37

I would improve this:
1.Make the Enemiey Blue Lite Heroes, rename them to Human Soldier.
2. Add ground around the base
3. Make the shaft at the end a bit longer.
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Re: Recreation from first two levels of Plazma Burst 1!

Postby Player_PB2 » 15 October 2017, 08:03

lrv wrote:I would improve this:
1.Make the Enemiey Blue Lite Heroes, rename them to Human Soldier.
2. Add ground around the base
3. Make the shaft at the end a bit longer.

a suggestion : add a taser (electroshock)
2020 and still laughing at a gray box ██ <---- funniest crap i have ever seen
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Re: Recreation from first two levels of Plazma Burst 1!

Postby Ghost Killer823 » 15 October 2017, 14:07

Even though you intended to remake the old PB:fttp maps into PB2, your interpretation of that creation is quite mediocre at best, and definitely needs some fixing. I suggest you take these changes into consideration:

1). The walls should rather be dark plate (4), not concrete (1), and the walls should be overlapped too in order to avoid the the bottom and sides of a wall being next to or on top other walls. It makes the maps look better slightly.

2). The rock behind you as you spawn in the first level shouldn't be there, instead a impenetrable crate or a large wall would replace it.

3). As a player had stated, the enemies should be Blue Marine characters with low HP just for immersive aspects of the enemies in question from the first game you are trying to replicate/mock into PB2's level editor.

4). The Cyber Grub's weapon should be a Shotgun CS-DAZ, but modified so it only fires 1 bullet from it with perfect accuracy. To do this, modify the selected weapon using these triggers:

Trigger Actions : Gun > Force gun (A) spawn (B) projectiles per shot, Gun > Change gun (A) accuracy to (B) degrees, and then lastly, use this Gun > Change gun (A) projectile power to (B)

Once again, the shotgun should only fire one bullet, have its accuracy degrees set to 0 for dead-on precision, and have its projectile power increased from 0.9 (default) to 4 to make up for the nerfed changes.

Anyway, I did rate 5 on both maps, but in reality, they could use some improvement. 8)
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