Matt Must Die

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Matt Must Die

Postby mrnat444 » 5 July 2017, 20:54

Map page

Map demo

(mrnat444-mmd)

Map includes several gun modifications, which are
- Altered weapon slots (1 is secondary, 2 is primary, 3 is special, and 4 is "Med-Gun")
- Ammo systems which turns weapons unusable when out of ammo
- Slight changes to power and such to balance all weapons
- Various guns converted into different weapon types.

The only gun that is reusable when running out of ammunition is the Med-Gun, which the player can find ammo for throughout the map.

An "increased focus" activates when the player's hitpoints drop below one third. When this happens, time slows down, the player's agility greatly increases, and their hitpoint regeneration is not hindered by taking damage.

The map is based around difficulty, I think the difficulty choices go as:
Easy = Normal
Normal = Hard
Hard = Very hard
Impossible = Impossible (but not literally)
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mrnat444
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Re: Matt Must Die

Postby darkstar 1 » 20 July 2017, 18:57

Well, everytime I had to fight that boss I died, but it's an amazing map, challenging, nice details like that moving part of the crane and the ammo system, very well done!



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Re: Matt Must Die

Postby mrnat444 » 22 July 2017, 21:43

darkstar 1 wrote:Well, everytime I had to fight that boss I died, but it's an amazing map, challenging, nice details like that moving part of the crane and the ammo system, very well done!


Thanks! I haven't really done a whole lot of testing with the boss, but at the time I did he was acting kind of retarded, so I tried to make up for it with health :P
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