COD: Zombies Adaptation Collab

Singleplayer Maps here.

Re: COD: Zombies Adaptation Collab

Postby Resi » 30 October 2019, 21:12

An update has been released.

- Removed the hint wave/money checker, it has now been replaced by a decoration that follows you, as such, separators are no longer needed for text as they don't get obstructed by hints.
- Specified grenade buying gives 2 grenades instead of 1.
- Barricade movables now brighten in color when they can be repaired, serving as a nice soundless indicator.
- Fixed the sniper rifle being moved when you unlocked its door (Decreased door size).
- Fixed the money not being updated in certain cases (Juggernog, One More Shot Beer, Defibrillator, Shotgun, Railgun Upgrade).
- Fixed the "cannot upgrade reminder" trigger being executed right when you buy the railgun.
- Added cheats "hot dosh" and "chuck norris" which are useful for debugging, these will mark you for cheating.
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
User avatar
Resi
Heavy Marine [900]
 
Posts: 903
Joined: 16 July 2013, 00:47
Location: Venezuela

Re: COD: Zombies Adaptation Collab

Postby meliante » 30 October 2019, 23:54

We can notice all the effort you made and keep doing on this and many other maps .. All my respects to you. You are a great inspiration for all map developers.
https://prnt.sc/ox8tpk
F the game. F
User avatar
meliante
Civil Security Lite [100]
 
Posts: 125
Joined: 16 July 2013, 02:59
Location: Argentina

Re: COD: Zombies Adaptation Collab

Postby Resi » 31 October 2019, 00:36

meliante wrote:We can notice all the effort you made and keep doing on this and many other maps .. All my respects to you. You are a great inspiration for all map developers.


Thank you.


>6 November 2019, 22:08
An update has been released.

- The One More Shot Beer now has its own decoration rather than being made out of BGs.
- Text decors now tell you you have to press the E key to use things.
- Text decors now glow, and no longer have lamps on them.
- Moved the wave/cash text decor above you, and in case anything happened regarding an invisible movable, it shouldn't happen now.
- Added an (unfinished and broken) spanish translation, say la_es to activate it.
- Added an easter egg, either find it by playing or cheat by looking at the map's source.

I also have some other things planned which I may or may not add, it'll be at a slow pace though.



>9 November 2019, 18:12
An update has been released.

- Added a "Slow Scope" power-up.
- Buying guns no longer reminds you how much the upgrade is on dialogue, since you can see it on the decor anyway.
- One shot beer now has a 1 time dialogue when approached.
- Expanded translation system (Unfinished).
- Updated spanish translation (Unfinished).
- Fixed door dialogue still having text separators.
- Fixed door dialogue still adding hints regarding wave and money.
- Fixed the sniper door went upwards.
- Fixed purchasing guns sometimes didn't update the money counter.
Last edited by Kiriakos Gr96 on 11 November 2019, 16:26, edited 1 time in total.
Reason: Triple post.
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
User avatar
Resi
Heavy Marine [900]
 
Posts: 903
Joined: 16 July 2013, 00:47
Location: Venezuela

Previous

Return to Singleplayer Maps

Who is online

Users browsing this forum: No registered users