PB3 Demo (Unofficial version) (For Eric Gurt)
I created a map that looks dark, has a good visual, has a noise screen effect (that was mentioned here - https://www.plazmaburst2.com/forum/view ... 6&start=20 ), has a custom gun with muzzle flash and ejection port smoke and it makes a screen shake effect every shot. Gun has limited magazine so relaod (press R) every 30 shots. You can press H to zoom in and have a better look of the gun (additionally press Z to slow time while shooting). To win the map you need to calculate your steps and be fast. Map is not flawless or innovative, but it's the most accurate representation of how I see PB3 I could reach with PB2 ALE tools. Yes, it's maybe too dark, I know, I know. It's short because it's a visual demo, not an actual level.
This map is for you Eric, so you can visualize how PB3 should look like in terms of visuals to be able to attract newgens for your upcoming game. I hope you will use it as an example while making PB3 campaign levels. I also hope you won't make it look like a copy of PB2 campaign but with 2.5D effect. I wonder will you be able to make such visual yourself? What do you think of it? Do you need help?
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Map name: PB3 Demo
Map ID: curiosity-pb3demo
Map Page Link: https://www.plazmaburst2.com/?s=9&a=&m= ... id=1028584
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>>> Please send this map to Eric so he can see it <<<
>>> What do you guys think of the map? Would you like to play PB3 if it looked similar to this? Or do you prefer visuals from Eric Gurt's twitter in-game screenshots? <<<
>>> My apology topic got deleted, but I hope I did not offend anybody again. If I did I'm sorry. <<<