War Front
Game-Masters Circle (GMC) is a team of Game Masters who develop and create long-term, role-playing style forum games for the Plazma Burst forums. We create our own themed games and are currently working together on a collaboration game as well. The members of GMC include xProxyAngelx, Hikarikaze, ustopable and Garuda.
Story
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In a world known as Miramika several nations forge an alliance to stand up to any dangers that may come and together they will unite to defend and crush other nations but at the start of the Renaissance a bloody war between alliance as they want to spread their ideals. Starting as a freelance soldier to a world known ace can you survive and make the alliance that you made pact for survive in the endless and bloody war.
Game Mechanics
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Game is pure arithmetic and RNG game as you make the stats for your character. There are 8 stat in the game. these are Energy, Vitality, Strength, Endurance, Spirit, Mental and Agility. Vitality is your health the most basic of all stats and the most important stats as you cannot survive long enough if you don’t have endurance, a single point increased in Vitality can increase your health by 10. Strength is the amount of physical damage you can deal to a single enemy or in simple terms Power. Endurance is the amount of physical damage you can reduce or in simple terms it’s toughness. Mental is the amount of damage you can deal using magic. Spirit is the amount of magic damage you can reduce when damage is taken. Agility is your basic speed test and your dodge rate, High agility means you can always attack first and if your enemy have low agility then you can dodge his attack continuously (Note that your dodge rate is reduced when multiple enemies are attacking you) wait what if me and my enemy get the same speed roll well good question the answer is you will get a second roll that won’t affect the first roll. Ok I will now introduce you energy (Mr. Ustopable Energy and Vitality are synonyms well screw logic) anyways it is the amount of action you can do in a single turn it is called action point in this game also it only increase by 1 whenever you it reached another odd number so if you are level 5 then your energy is 3 but its amount is increased by 3 so you only have 9. Additional energy can only be added by abilities not by equipment take note of that.
Level up system is also used in this game as you level up the experience required is multiplied by 2 and the maximum level is 15 while you can choose if you will learn Passive or Active Ability.
Due to advantage of Range Players I added a mechanic wherein if the Melee Player attacks a Ranged Player and it’s a successful hit. An unbalance Status Effect is inflicted therefore the Range can’t move for 1 turn but can still use any item he wants to use.
Pressure is an effect where a continuous attacks on you that could affect your morale. A single attack won’t apply pressure but a continuous one can dramatically affect your pressure and being surrounded can apply some points in pressure. If it reached the max point an instant retreat is initiated to the pressured person.
Unlike in my other game there will be no major and minor actions in this game. The game will be fully utilized by Action Points setting up a strategy to defeat your enemy is very important here. The next spoilers will show you the amount of Action Point is required for each action and how many moves like that can you do in one battle. Note that talking is not considered in Action Point so talk all you want but your move is not.
Level up system is also used in this game as you level up the experience required is multiplied by 2 and the maximum level is 15 while you can choose if you will learn Passive or Active Ability.
Due to advantage of Range Players I added a mechanic wherein if the Melee Player attacks a Ranged Player and it’s a successful hit. An unbalance Status Effect is inflicted therefore the Range can’t move for 1 turn but can still use any item he wants to use.
Pressure is an effect where a continuous attacks on you that could affect your morale. A single attack won’t apply pressure but a continuous one can dramatically affect your pressure and being surrounded can apply some points in pressure. If it reached the max point an instant retreat is initiated to the pressured person.
Unlike in my other game there will be no major and minor actions in this game. The game will be fully utilized by Action Points setting up a strategy to defeat your enemy is very important here. The next spoilers will show you the amount of Action Point is required for each action and how many moves like that can you do in one battle. Note that talking is not considered in Action Point so talk all you want but your move is not.
Action Points
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Attacking
-Physical Attack= AP 2
-Using Active Abilities= AP 3
-Reloading= AP 1
-Using Magic= Depends on your magic the lowest is 2
-Jump Attack= For Melee users they need to jump to beat air units AP 3
-Throw= for spear users, AP 1
-Intercept Move= 1 AP
Defending (I need to be noted if you are allowing your character to counter attack or attempt Block only if you have shield or parry when you have sword though you can’t parry projectiles also intercept needs to be activated)
-Dodge= AP 0
-Block/Parry= AP 1 (In each Attacker)
-Counter Attack= AP 1 (In each Attacker)
-Intercept= AP 1 (In each Attacker)
Others
-Movement= AP 1 (Needed for melee attackers)
-Change Equipment= 1 AP per Equipment
-Use item= 1 AP
-Physical Attack= AP 2
-Using Active Abilities= AP 3
-Reloading= AP 1
-Using Magic= Depends on your magic the lowest is 2
-Jump Attack= For Melee users they need to jump to beat air units AP 3
-Throw= for spear users, AP 1
-Intercept Move= 1 AP
Defending (I need to be noted if you are allowing your character to counter attack or attempt Block only if you have shield or parry when you have sword though you can’t parry projectiles also intercept needs to be activated)
-Dodge= AP 0
-Block/Parry= AP 1 (In each Attacker)
-Counter Attack= AP 1 (In each Attacker)
-Intercept= AP 1 (In each Attacker)
Others
-Movement= AP 1 (Needed for melee attackers)
-Change Equipment= 1 AP per Equipment
-Use item= 1 AP
Additional Effects
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There are many effects in this game. Fully utilizing it will be important
-Poison: Deal damage over time
-Stun: Can't move for one turn
-Slow: Temporarily reduce agility
-Haste: Temporarily increase agility
-Burn: Damage over time plus additional damage if Oiled
-Numb: Temporarily reduce agility
-Paralyzed:Can't do ANYTHING
-Silenced: Can't use magic as you need to spill out some magic words before you cast something
-Immobilize: Can't move
-Blind: Decrease hit rate
-Confused: All ally is also considered an enemy
-Dizzy: If you will attack or if you are attacked there is a chance to get unbalance condition
-Provoked: Also called berserk wherein the character can't be controlled and usually results in Continuous physical attack and increase the strength
-Cursed: Your health doesn't heal
-Scared: The next enemy attack can trigger the character to retreat
-Weakened: Decrease strength
-Action Disabled (Except Movement, Ramming and Headbutt): Word itself you can't do any actions but you can still move
-Exhaust (Action Points restore by half):
-Unbalance: Can't move or do any actions but still allowed to use items
-Poison: Deal damage over time
-Stun: Can't move for one turn
-Slow: Temporarily reduce agility
-Haste: Temporarily increase agility
-Burn: Damage over time plus additional damage if Oiled
-Numb: Temporarily reduce agility
-Paralyzed:Can't do ANYTHING
-Silenced: Can't use magic as you need to spill out some magic words before you cast something
-Immobilize: Can't move
-Blind: Decrease hit rate
-Confused: All ally is also considered an enemy
-Dizzy: If you will attack or if you are attacked there is a chance to get unbalance condition
-Provoked: Also called berserk wherein the character can't be controlled and usually results in Continuous physical attack and increase the strength
-Cursed: Your health doesn't heal
-Scared: The next enemy attack can trigger the character to retreat
-Weakened: Decrease strength
-Action Disabled (Except Movement, Ramming and Headbutt): Word itself you can't do any actions but you can still move
-Exhaust (Action Points restore by half):
-Unbalance: Can't move or do any actions but still allowed to use items
Joining a Nation
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Now your character is now ready for the challenge now you will start to be free no alliance but you can take tasks given by certain nation from that alliance. Finishing a task increase your trust points but decrease the trust points if it affects other nations. As you receive more trust points they will reconsider taking you as their soldier and you receive more tasks but you will receive fewer tasks in nations which doesn’t trust you until the amount of task being sent is reduced to 1.
Alliance List (with nations)
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-Association of Southern Nations and Trading Alliance
>Dakota
>Jimmirad
>Kettely
>Muse
>Mirona
-MEAT Alliance
>Mealdy
>Eplea
>Awhen
>Theis Syne
-Independent (No Alliance)
>Astrela Republic
>Insinia
>Atron Republic
>Gracity
>Merdinia
>Bostok
>Pernindia
>Schwarzwald
-Island Nations
>Uclal
>Cleulia
>Ubrea
>Kobruasia
>Zogros
>Treiria
-City States
>Dimmerin
>Mineloti
>Milan
>Maila
>Dakota
>Jimmirad
>Kettely
>Muse
>Mirona
-MEAT Alliance
>Mealdy
>Eplea
>Awhen
>Theis Syne
-Independent (No Alliance)
>Astrela Republic
>Insinia
>Atron Republic
>Gracity
>Merdinia
>Bostok
>Pernindia
>Schwarzwald
-Island Nations
>Uclal
>Cleulia
>Ubrea
>Kobruasia
>Zogros
>Treiria
-City States
>Dimmerin
>Mineloti
>Milan
>Maila
Weapons
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The time is set in Renaissance so the weapons are purely limited (Weapons is from Renaissance and it’s not here then let me add it)
Allowed Weapons
Hand Cannon (Hand Gun) or Pistols
Arquebus
Musket
Sword
Great Sword
Long Sword
Mace
Axe
Bow
Crossbow
Shield
Bomb
Staff
Rod
Knife
Spear
Pole Arms
Allowed Weapons
Hand Cannon (Hand Gun) or Pistols
Arquebus
Musket
Sword
Great Sword
Long Sword
Mace
Axe
Bow
Crossbow
Shield
Bomb
Staff
Rod
Knife
Spear
Pole Arms
Class
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Special Battle Class is available but you need to learn it before you could acquire it there are several benefits you can acquire
>Class Points
>Special Class Abilities
>Special Missions Exclusively for each Battle Class
Basic Class
>Warrior- Your highly average melee and tank. Increase its health, physical attack, magical defense and physical defense
>Thief- Quick and able to attack anyone in their range they can steal others items but not equipment. Increase its agility, damage and health as its goes further
>Archer-Range warrior that could possibly attack anyone. Increase Physical attack, physical defense, Health and Agility
>Apprentice- Low class mage that could cast basic magics.Normally increase their Magical attack and defense but rarely on agility and health
>Chemist- Item specialist that could craft items in battle. They have balanced stats for everyone
>Acolyte- Your priest in training buff, heal ally and eradicate dark forces with holy powers. Stats are the same as apprentice
>Scout-They could reveal a larger area in fog of war and the only unit that could Hit enemies while moving basically have high agility and balanced stats
Special Class
>Hunter-Upgraded version of Archer specializing in killing animals and monsters. They are also good at handling groups of enemies.
>Sniper-Upgraded version of archer specializing in undodgeable attacks and disabling units by damaging body parts
>Alchemist- Upgraded version of chemist create Perfect items without even using preexisting items in the battlefield
>Mage- Upgraded version of Apprentice they can use intermediate spells and powerful enough to damage large groups of enemies
>Summoner-upgraded version of Apprentice. Summon powerful monsters in the battlefield to eradicate everyone in the path.
>Dark Knight- upgrade version of warrior. Obliterate everything using powerful dark arts while tanking enough damage
>Knight- Upgraded version of warrior. High defense made it an ideal man to tank powerful blows.
>Holy Knight- Upgraded version of warrior. Attack enemies while supporting your allies also i tough man to receive damage
>Lancer- Upgraded version of warrior. A melee soldier that could atta
>Gun Slinger
>Creator
>Pathfinder
>Glider
>Berserker
>Blade Master
>Saboteur
>Duelist
>Challenger
>Commander
>Priest
>Dark Priest
>Rune Knight
>Blade Dancer
>Dancer
>Bard
>Rogue
>Assassin
>Trickster
>Machinist
>Martial Artist
>Forsaken
>Necromancer
>Time Keeper
>Rune Master
>Guardian
>Class Points
>Special Class Abilities
>Special Missions Exclusively for each Battle Class
Basic Class
>Warrior- Your highly average melee and tank. Increase its health, physical attack, magical defense and physical defense
>Thief- Quick and able to attack anyone in their range they can steal others items but not equipment. Increase its agility, damage and health as its goes further
>Archer-Range warrior that could possibly attack anyone. Increase Physical attack, physical defense, Health and Agility
>Apprentice- Low class mage that could cast basic magics.Normally increase their Magical attack and defense but rarely on agility and health
>Chemist- Item specialist that could craft items in battle. They have balanced stats for everyone
>Acolyte- Your priest in training buff, heal ally and eradicate dark forces with holy powers. Stats are the same as apprentice
>Scout-They could reveal a larger area in fog of war and the only unit that could Hit enemies while moving basically have high agility and balanced stats
Special Class
>Hunter-Upgraded version of Archer specializing in killing animals and monsters. They are also good at handling groups of enemies.
>Sniper-Upgraded version of archer specializing in undodgeable attacks and disabling units by damaging body parts
>Alchemist- Upgraded version of chemist create Perfect items without even using preexisting items in the battlefield
>Mage- Upgraded version of Apprentice they can use intermediate spells and powerful enough to damage large groups of enemies
>Summoner-upgraded version of Apprentice. Summon powerful monsters in the battlefield to eradicate everyone in the path.
>Dark Knight- upgrade version of warrior. Obliterate everything using powerful dark arts while tanking enough damage
>Knight- Upgraded version of warrior. High defense made it an ideal man to tank powerful blows.
>Holy Knight- Upgraded version of warrior. Attack enemies while supporting your allies also i tough man to receive damage
>Lancer- Upgraded version of warrior. A melee soldier that could atta
>Gun Slinger
>Creator
>Pathfinder
>Glider
>Berserker
>Blade Master
>Saboteur
>Duelist
>Challenger
>Commander
>Priest
>Dark Priest
>Rune Knight
>Blade Dancer
>Dancer
>Bard
>Rogue
>Assassin
>Trickster
>Machinist
>Martial Artist
>Forsaken
>Necromancer
>Time Keeper
>Rune Master
>Guardian
Sign Up Form
Name:
Inventory:2 Items (Items ranging from potions to Bombs any usable items but Equipment are not allowed and put arrows here if your equipment is Bow or any ranged weapons
Equipment: 2 Equipment (Put any stats you want BUT LIMITATION of 2 Bonus Stats if you want to add more Bonus Stats you have to remove the secondary Equipment or make some negative in your stats also you can only equip one boots as you only have 2 feet)
Active Ability: (Ability that need to be activated. Not Too OP)
Passive Ability: (Ability that automatically activates. Not too OP)
Stats:
Vitality
Strength
Endurance
Spirit
Mental
Agility
Starting Nation:
Class: Newbie
Do you want to take the Tutorial (Yes or No):