How to hide objects in the level editor

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How to hide objects in the level editor

Postby mrnat444 » 22 July 2017, 22:49

This is a guide on how to prevent seeing certain objects when viewing the map in the level editor (ALE). Note that this does not hide them from the objects list, and I currently do not know of a way to do so.


First, select the object that you want to 'hide'. It only works with one object selected at a time, so only one.

Then hold the Shift key and drag the object to a new location (you don't need to hold Shift down the whole time, just while you begin dragging it).

Finally, press CTRL + Z, and the object should disappear, now having X and Y locations like this:



This could be useful for maps that have an open source, perhaps if you want to hide (a) certain object(s) from anyone's viewing.

Hiding objects can also be achieved by adding a ton of numbers to the X/Y location of an object, but this gives the object an undefined X/Y value, guaranteeing that you must find it in the object's list (plus it's easier in my opinion).

Also, giving the player undefined X and Y values will set them to spawn at the center of the map.

Also, you don't need both X and Y to be negative. You can actually set an object (such as the player) to start offset from the center of the map by setting X or Y to the desired value, as long as the other one is undefined.


In-game testing with all objects
Spoiler: Show More
- 'Wall' object result: Disappeared and displayed in the chat.

- 'Movable' object result: Started at the center of the map with the top left corner aligned to the center. Movable still functioned as normal.

- 'Region' object result: Aligned the center point with the center of the map (seen with a USE button parameter), but prevented the region from activating triggers through any way (i.e. USE button), although the region functioned as normal when moved via triggers. If attempting to move a movable to the region, the movable with instantly teleport to the region regardless of its speed, and touching the movable will cause the player and screen to glitch.

- 'Pushing area' object result: Gave no damage, stability damage, or pushing effect regardless of size. Because you can't move pushers, they are useless with undefined X/Y values (setting their values via triggers has no effect).

- 'Background' object result: Disappeared and gave this weird shadow effect near the center of the map.


- 'Water area' object result: Simply started at the center of the map and functioned as normal

- 'Player'/'Enemy'/'Vehicle'/'Decoration'/'Gun'/'Barrel' objects result: Started at the center of the map with no other effects.

- 'Lamp' object result: Started at the center of the map, although the flare could not be broken.

- 'Trigger'/'Timer'/'Engine mark' objects result: Functioned as normal with no effects.
Last edited by mrnat444 on 24 July 2017, 00:29, edited 1 time in total.
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Re: How to hide objects in the level editor

Postby GiraRay » 22 July 2017, 23:33

This would be great for preventing players from stealing certain contraptions. You could hide 2 or 3 triggers from a contraption and they won't be able to recreate it.
Hiding many things would force you to put time into gathering them back though.
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Re: How to hide objects in the level editor

Postby mrblake213 » 23 July 2017, 06:28

Does it work when it is connected to a button?

or does it work when it has trigger actions in it?
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Re: How to hide objects in the level editor

Postby mrnat444 » 23 July 2017, 23:15

mrblake213 wrote:Does it work when it is connected to a button?

or does it work when it has trigger actions in it?


Yes, the trigger can still execute like normal. And yes, timers and regions can still activate it.

I've ran tests on all objects, the results of which can be seen in the original post.
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Re: How to hide objects in the level editor

Postby TerminatorRex » 17 November 2017, 05:27

GiraRay wrote:This would be great for preventing players from stealing certain contraptions. You could hide 2 or 3 triggers from a contraption and they won't be able to recreate it.
Hiding many things would force you to put time into gathering them back though.

This is stupid. You are denying people ability to learn from your work.
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Re: How to hide objects in the level editor

Postby joe6767 » 19 November 2017, 23:47

TerminatorRex wrote:
GiraRay wrote:This would be great for preventing players from stealing certain contraptions. You could hide 2 or 3 triggers from a contraption and they won't be able to recreate it.
Hiding many things would force you to put time into gathering them back though.

This is stupid. You are denying people ability to learn from your work.

The map maker isn't hiding all of the triggers, just the one that's crucial to the contraption's mechanism. This prevents other people from blatantly stealing an original work, which is quite the opposite of learning. It's just taking someone else's work and calling it your own. By hiding one of the triggers, the user has to understand how the rest of the triggers work in order to fully recreate the mechanism. Contrary to what you said, this actually forces the player to learn about the mechanics inside the contraption.

[Edit]
I necroposted, didn't I?

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Re: How to hide objects in the level editor

Postby wreak » 30 December 2017, 07:49

You could just add a bunch of sh!t so it would be a pain to scroll through the object list.
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