Map making: How to check for HP loss

Tutorials and guides for Plazma Burst and community features.

Map making: How to check for HP loss

Postby GiraRay » 8 May 2017, 21:50

I came up with an idea that could be used as a cool feature in maps. I don't know how, but it doesn't matter.

http://plazmaburst2.com/?s=9&a=&m=girar ... &id=814345

Notes are in the map source. Feel free to copy the mechanism and/or rate the map. :D


FULL EXPLANATION

Spoiler: Show More
In the map source, the only important triggers are triggers *2 and *4.

Trigger *4 constantly activates itself and sets variable [p_hp] to the player's amount of HP.

Trigger*2 constantly activates itself and compares the current HP ([p_hp) to the player's HP that was before that ([player_hp].) If the current HP is less than [player_hp] then it will continue the trigger's actions and play a BNG sound. If the hp is not less than [player_hp], then it wont.

Basically, the 2 triggers check both the player's current HP and the HP before it got changed (or the player's current HP if it didn't change), and checks if there is a decrease.


The other mechanism (which is the right one) is a simpler version (AND CONTAINS ONLY THE ESSENTIAL STUFF) and checks the Usurpation.
http://plazmaburst2.com/?s=9&a=&m=giraray-demo&id=778352
User avatar
GiraRay
Registered user
 
Posts: 57
Joined: 25 June 2015, 16:26

Re: Map making: How to check for HP loss

Postby darkstar 1 » 9 May 2017, 14:39

Was thinking the same for a hit detection, but never actually made it :P
http://www.plazmaburst2.com/?s=2&map=darkstar%201-pixels
User avatar
darkstar 1
Registered user
 
Posts: 615
Joined: 13 September 2014, 13:20
Location: Here... or there :|


Return to Tutorials

Who is online

Users browsing this forum: No registered users