.:BUG REPORTING:. Move movable to region delay

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.:BUG REPORTING:. Move movable to region delay

Postby nightmar » 1 October 2023, 21:05

When we use the trigger action "move Region A to camera", or whatever it is called, there seems to be a small delay at which the region follows (assuming you make the region follow the camera every tick).

EDIT:
It seems the problem is actually not the region moving to the camera but rather doors moving to regions in general. Even if you set their speed to infinity there will still be some delay.
How many bugs does this game have anyway? jeez
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Re: .:BUG REPORTING:. Move movable to region delay

Postby Pb2 D » 8 October 2023, 13:24

I am aware of the issue. How did you know the issue is the doors moving to regions?

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Re: .:BUG REPORTING:. Move movable to region delay

Postby nightmar » 9 October 2023, 10:47

Pb2 D wrote:I am aware of the issue. How did you know the issue is the doors moving to regions?


Some guy called prosu wanted or something like that pointed out to me that there was no delay if you moved a gun to the region and it followed the camera. Then me and him did some tests with movables following moving regions (like moving a door to a region that follows the cursor) and made sure this is it.
How many bugs does this game have anyway? jeez
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Re: .:BUG REPORTING:. Move movable to region delay

Postby alj99 » 9 October 2023, 15:04

I guess movables are inherently 1 tick or frame late.
Are movables processed per tick or per frame?
Hello.
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