The trigger actions responsible for changing gun's spread in radians don't seem to work as they should. In real life 1 radian = 57 degrees (approx), but in PB2 1 radian = 220 degrees (approx).
Examples:
1) 0.45 radian = 25 degrees in real life / 45 degrees in PB2.
2) 0.9 radian = 51 degrees in real life / 180 degrees in PB2.
3) 1 radian = 57 degrees in real life / 220 degrees in PB2.
4) 1.3 radians = 74 degrees in real life / 360 degrees in PB2.
Formulas:
Radians -> degrees convertation: Y (radians) x 180 : 3.14 = Y (degrees)
Degrees -> radians convertation: Y (degrees) x 3.14 : 180 = Y (radians)
I made a map that has 0.45 radian spread in ALE and it gives me 45 degrees spread in game while it should be 25 according to math. Who knows what's the deal? And can this be fixed if it's a bug? Map page.