jeje52 wrote:Set a trigger to call every time the gun is fired. The trigger will change the bullet lifetime and speed and activate a timer, which is infinite and has 0 delay (activates next frame). The trigger called by the timer will disable the timer and set all bullet properties to normal.
This should work most of the time but in multiplayer it'll sometimes mess up when the guns are fired at the same time. As far as I know there's no way to get around it. Changing bullet speed doesn't seem to work for the guns you want to change, so you can use the the trigger action "Set plasma projetiles' speed multiplier to value 'A'"
So far this is the best way to do whatt you want. However I would prefer if there were such trigger actions focusing on specific guns only. the current mechanisms can easily cause problems.