4 Pixel corners

4 Pixel corners

Postby lpzimm » 16 January 2018, 00:34

Expected behavior: Game either treats 4 'pixel' (unit) high corners as stairs or as a wall.

Actual behavior: You can run over 4 pixel high corners without jumping when moving one way (left to right), but not the other (right to left).

How to replicate: Go to this map http://www.plazmaburst2.com/?s=2&map=lpzimm-cornertest and try walking over the corner both ways. Direction you're facing does not matter.
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lpzimm
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Re: 4 Pixel corners

Postby Eric Gurt » 16 January 2018, 11:36

Should be fixed in next update.
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