30 fps lag

30 fps lag

Postby Sas_ » 10 January 2018, 11:56

Hi I'm Sasuke1 2011 player 8) . Ever since I unlocked the pixel skin from Eric's Star Defenders map I've been having fps lag when I am on any fps other than 60. I talked to many other users who unlocked the skin and they have ALL said they cannot play on 30 fps. I am on the most updated versions of Google Chrome and Flash player, I've messed around with the new settings (GPU, Pixel quality ect) and I'm still getting the same result. I know Eric's slogan is ''Make it BETTER'' so I was hoping he can fix the 30 fps settings and MAKE IT BETTER once again ^_^ ok thanks bye!

Sas_
 
Posts: 2
Joined: 22 August 2017, 12:26

Re: 30 fps lag

Postby Kostadin 8 » 10 January 2018, 21:30

fps lag is there because its 30 fps, what do you expect, everyone knows 30fps is bad fps in every single video game. its supposed to lag
User avatar
Kostadin 8
Civil Security Ghost [400]
 
Posts: 408
Joined: 13 March 2014, 18:00
Location: United States

Re: 30 fps lag

Postby Sas_ » 11 January 2018, 00:13

It has increased lag since the new skin has been released fool

Sas_
 
Posts: 2
Joined: 22 August 2017, 12:26

Re: 30 fps lag

Postby Eric Gurt » 11 January 2018, 03:55

Try changing Render mode (it is a new button under the game, it is in same place where kills and deaths are showing up).

I had to switch to "Direct" render mode by default since Flash Player does not work in some cases when GPU mode is enabled (GPU is the one Plazma Burst 2 players been using before). But generally GPU mode should work faster when it is working.
Work it harder
Make it better
Do it faster
Makes us stronger
More than ever hour
After our work is never over.
User avatar
Eric Gurt
PB2 Developer
 
Posts: 409
Joined: 14 July 2013, 16:46
Location: dn.ua

Re: 30 fps lag

Postby Rhythm » 14 January 2018, 21:55

this is lpzimm writing for max

Expected behavior: Framerate reaching 30 on the '30 fps' setting

Actual behavior: Framerate does not reach 30 on the '30 fps' setting

Reproducibility: Machine-dependent. Local to this machine (all accounts on machine), see this post: viewtopic.php?f=122&t=20739

Date: After the 8th of Jan 2018 update (Max says 6th, but was there an update then?)

Details:
[*] on the '60 fps' setting, the game runs on 60 fps.
[*] Performance lag is reproducible on 64-bit and 32-bit versions of Google Chrome, and on Internet Explorer.
[*] Both direct and GPU rendering were used, to the same result.
[*] Most notable on large maps such as Buzzard 1-fightforthebase. '60 FPS' still gives 60fps on those maps - it is not a performance issue of the computer
[*] Performance at '30 FPS' is normal on singleplayer, even on large singleplayer maps.
[*] Performance on '30 FPS' is better (still not quite 30 fps) on small maps such as XnX-railwars
[*] Another computer with similar specs was used, this problem was not reproduced
[*] This problem appeared after the update of January 8th (6th?)

Specs:
[*] CPU: Intel i7-3770k
[*] GPU: NVidia GEForce gtx680
[*] RAM: 16GB
[*] Browser is run on a Solid-State Drive with 2 GB free.
[*] Windows 7 Home 64-bit

Rhythm
Recruit
 
Posts: 4
Joined: 1 January 2018, 03:13


Return to Bug Reporting Archive

Who is online

Users browsing this forum: No registered users