multiplayer AI

multiplayer AI

Postby jeff the hacker » 16 April 2017, 08:26

i was making a multiplayer version ( i will stop here until i get more votes )of .:city hunter:..
i put a killing region to kill the glitchy enemies at every round start.
but it didnt work, since i set the delay to 0.
i went back to level editor and set the delay to 30.
the glitchy enemies at round start were very laggy and some of them just wont die by the killing region.
and the ones that were spawning by cloned didnt spawn with guns.
im an alien inside

jeff the hacker
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Re: multiplayer AI

Postby Protonoid » 16 April 2017, 08:29

Can you open source it? I can't tell it from here
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Re: multiplayer AI

Postby Kiriakos Gr96 » 16 April 2017, 19:42

I would suggest to put a teleport trigger to teleport all the the enemies out of the map with delay 1.
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Re: multiplayer AI

Postby Protonoid » 17 April 2017, 09:07

KIRIAKOS GR96 wrote:I would suggest to put a teleport trigger to teleport all the the enemies out of the map with delay 1.


Actually, he is using the action "Kill all players in region A not allied to player B (or similar)" that is actually bugged.
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Re: multiplayer AI

Postby jeff the hacker » 17 April 2017, 10:35

well, the problem was :
-the killing region doesnt kill all of the glitchy enemies
-the non glitchy aliens didnt spawn with guns
-why does every round start has to spawn glitchy and laggy enemies?
im an alien inside

jeff the hacker
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Re: multiplayer AI

Postby Protonoid » 17 April 2017, 15:49

jeff the hacker wrote:well, the problem was :
-the killing region doesnt kill all of the glitchy enemies
Answered
-the non glitchy aliens didnt spawn with guns
Changing the gun team to "Any team" might help.
-why does every round start has to spawn glitchy and laggy enemies?
A lot of enemies = a lot of lag. You can try three state triggers only if you don't find it much complicated.
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Protonoid
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Re: multiplayer AI

Postby jeff the hacker » 17 April 2017, 16:31

Protonoid wrote:
jeff the hacker wrote:well, the problem was :
-the killing region doesnt kill all of the glitchy enemies
Answered
-the non glitchy aliens didnt spawn with guns
Changing the gun team to "Any team" might help.
-why does every round start has to spawn glitchy and laggy enemies?
A lot of enemies = a lot of lag. You can try three state triggers only if you don't find it much complicated.


three state trigger?
im an alien inside

jeff the hacker
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Posts: 114
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