by stormforce » 12 April 2017, 15:53
First off, when you make a post, please specify what problem it is in the title. You need to correct your grammer, it doesn't make sense. The mere format of your paragraph throws in irrelevant information then proceeds to continue your report. If you want to mute a door, there is a trigger option for it. You can revert the map to when it was last saved if you made a mistake, or, I highly recommend using control +z. If you ever delete triggers and timers linked to something else, you have to make sure you delete all of it or do not link it to anything, otherwise there will be errors. For example, if I have a player trigger on death #trigger*1, and I delete the trigger, it will now show up as error on the players "trigger on death." Errors can significantly cause your map to be glitchy. If you had a trigger that was activated once you stepped into a region, and you delete the trigger but not the region, you will freeze. Hopefully this cleared things up, i barely understood what you reported in this topic, so if you have anything else to say, please specify in detail.
hi