by Eric Gurt » 30 March 2017, 09:30
PB2 engine is not optimized to load big maps for longer period of time and relies on maximum Flash Player execution time per frame (which is 15 seconds).
Loading duration depends on size of an area covered by bounding box containing all level walls, as well as on number (and power) of light objects for the most part. You can try to experiment with shadowmap size as well (set it to a higher value by Engine Mark) - it will make shadows blurry but also will increase loading speed in most cases.
Work it harder
Make it better
Do it faster
Makes us stronger
More than ever hour
After our work is never over.