map

map

Postby zikaki2 » 5 January 2016, 18:06

i have crate a map id : zikaki2-zikaki2
and everytime the map starts again enemies spawn in front of me what do i do?

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Re: map

Postby darkstar 1 » 5 January 2016, 19:35

Cant find any bug, can you take a screenshot of it?



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Re: map

Postby Alica » 6 January 2016, 01:28

Maybe you are using wrong triggerwork on the map.

Do you even use triggerwork in general on it, if that is even your map?
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Re: map

Postby Kiriakos Gr96 » 6 January 2016, 16:44

When i tested the map the enemies where in the place where they suppose to be as i see from the map surce
http://i.imgur.com/3sphIkT.png
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Re: map

Postby zikaki2 » 6 January 2016, 21:07

i use trigers and the map is mine.. it only happens after i die and start again

zikaki2
 

Re: map

Postby darkstar 1 » 6 January 2016, 22:11

zikaki2 wrote:i use trigers and the map is mine.. it only happens after i die and start again

Do you test it in multiplayer? Does it start after the first round?
And can yo re-open the map source?



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Re: map

Postby zikaki2 » 7 January 2016, 11:24

yes this happens at multiplayer

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Re: map

Postby darkstar 1 » 7 January 2016, 12:10

zikaki2 wrote:yes this happens at multiplayer

Do you use the trigger: clone character A in the centre/random location of region B?



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Re: map

Postby zikaki2 » 7 January 2016, 12:41

yes i have open soure you can see it too

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Re: map

Postby darkstar 1 » 7 January 2016, 12:44

It isn't published, but never use the cloning trigger in COOP maps, all the characters who were cloned the first round will stay at the next round and causes lots of bugs and lag :|



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Re: map

Postby ustopable » 8 January 2016, 05:08

So you are making a coop map with cloning machine thingy

Make a timer and a trigger and link the timer to the trigger then a region
Trigger Action:Kill all characters in region A which is not allied with character B (sorry if inacuracy im using phone)
A: Region of the spawning point to eliminate enemies which stayed
B: Player 1

Timer delay to 0

Then make a delay in your spawn how?

Make a non accessible area
Create a trigger and a timer with 30 delay (30=1 seconds and yes i put a S in second for no reason)
Trigger Action :Move character A to region B (Sorry im not good with teleport all character in region to region b)
A: Player (any player)
B: Your preferred spawn point
You can move 10 players at once when you keep doing it to Trigger Action 10

Now continue making your map
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Re: map

Postby zikaki2 » 8 January 2016, 10:50

i deleted the triger for clones and it fixed thnx guys

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Re: map

Postby darkstar 1 » 8 January 2016, 12:11

Np, it was a piece of cake to find the problem, saw this bug before in some other maps :)



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