Trigger not working properly

Trigger not working properly

Postby ustopable » 27 October 2015, 13:10

can anyone have a solution to my problem
The trigger Clone character a to a random location in region b is buggy
Instead of cloning a character to random location in region b. It clone character in random location everywhere and it never clone character to region b
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ustopable
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Re: Trigger not working properly

Postby DoomWrath » 27 October 2015, 14:40

Could you publish and open source the map this is happening on? I'd like to take a look and make sure it's the trigger itself.
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DoomWrath
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Re: Trigger not working properly

Postby n00blek » 27 October 2015, 20:56

To me too
I am making map called n00blek-jumpscares and i put movable, region where will movable go, trigger of course and activation region (activates on player)
I connect every to each other (the only way to make it works) but no.
It doesn't want to activate jumpscare :(
REPLY TO ME FAST!

n00blek

I also have 12 maps :) (all not published)
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[spoiler]If are you reading this you are n0ob

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still n0ob

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worst one who ever made

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Nah you aren't anymore :)

Good channel Lol.

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Re: Trigger not working properly

Postby ustopable » 28 October 2015, 08:56

here is the map i.d ustopable-cdw but the trigger is in segment 3 to activate just press E then E again to go back to location.

nooblek can you publish the map so i can test what's the problem
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ustopable
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Re: Trigger not working properly

Postby Protonoid » 1 November 2015, 05:19

Try making the trigger whole again ....
Hit the spoiler.. It may help
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Use the "open image in a new tab option"
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Re: Trigger not working properly

Postby ilijah999 » 4 November 2015, 02:31

Found the solution. U cant have one HUGE region. They will start to spawn out of the region or the huge problem: Glitch and die. I suggest making smaller regions and separating them. That should help alot.

ilijah999
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Re: Trigger not working properly

Postby ustopable » 4 November 2015, 11:41

Ehhh it can't work on large regions. Now im curious if in my level up map the enemy spawn in the top part
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