Rank

Discuss and suggest any update ideas you have for the Plazma Burst series

Rank

Postby MLG COOL DOMINIK » 12 January 2018, 23:41

Ranks should depend on campaing instead of approved matches, as noobs get killed easily in approved matches.
Was formerly a T-ROBOT, im an Elite Grub now
User avatar
MLG COOL DOMINIK
Civil Security Lite [100]
 
Posts: 120
Joined: 25 June 2016, 21:39

Re: Rank

Postby silverteen11 » 13 January 2018, 00:11

MLG COOL DOMINIK wrote:Ranks should depend on campaing instead of approved matches, as noobs get killed easily in approved matches.


Um, the whole point of ranking is to be good at the game.
User avatar
silverteen11
Civil Security Ghost [400]
 
Posts: 440
Joined: 16 July 2013, 00:47
Location: Venezuela

Re: Rank

Postby MLG COOL DOMINIK » 13 January 2018, 01:30

Yeah but how will somebody become a PRO if they get so killed easily as a noob?
Was formerly a T-ROBOT, im an Elite Grub now
User avatar
MLG COOL DOMINIK
Civil Security Lite [100]
 
Posts: 120
Joined: 25 June 2016, 21:39

Re: Rank

Postby Ayano » 13 January 2018, 02:17

MLG COOL DOMINIK wrote:Yeah but how will somebody become a PRO if they get so killed easily as a noob?

Anyone can get killed no matter what rank you have.
Ranks are just merely a title based on how effective you are in gaining kills and refraining deaths.
plus there could be many factors in a match which may affect the outcome of the battle.
Such as the Familiarity of the map, Amount of Ping, Familiarity of the weapon, Skill and etc.
So yeah a PROmoted player can still die to a Newbie, and a Newbie can still die to a PROmoted player.
Image
User avatar
Ayano
Advanced Usurpation Soldier [150]
 
Posts: 182
Joined: 26 February 2016, 12:26
Location: Was Kidnapped.

Re: Rank

Postby silverteen11 » 13 January 2018, 02:50

MLG COOL DOMINIK wrote:Yeah but how will somebody become a PRO if they get so killed easily as a noob?


With practice, time and patience.

Being a PRO and a NOOB are very different things, don't mix them.
User avatar
silverteen11
Civil Security Ghost [400]
 
Posts: 440
Joined: 16 July 2013, 00:47
Location: Venezuela

Re: Rank

Postby ustopable » 24 January 2018, 12:21

what the game needs is somekind of system where you can filter a good from a bad. An average player will ALWAYS AVOID good players while Bad Players needs to somehow see a hole in the situation to survive the fight without taking account of Lag. Somekind of system where you will be matched with someone with the same skill somehow.
Image
User avatar
ustopable
Civil Security Boss [500]
 
Posts: 588
Joined: 8 August 2013, 10:14

Re: Rank

Postby silverteen11 » 24 January 2018, 16:33

ustopable wrote:what the game needs is somekind of system where you can filter a good from a bad. An average player will ALWAYS AVOID good players while Bad Players needs to somehow see a hole in the situation to survive the fight without taking account of Lag. Somekind of system where you will be matched with someone with the same skill somehow.


This would be better for Pb2.5 where synchronization exists and the possibilities of having a bigger community exists, but then approved maps would need to be limited (30 COOP rounds) for example.

Although I would hope we get restricted to COOP and DM (maybe for 5 minutes?) because TDM barely has team work in it.
User avatar
silverteen11
Civil Security Ghost [400]
 
Posts: 440
Joined: 16 July 2013, 00:47
Location: Venezuela


Return to Other Ideas

Who is online

Users browsing this forum: No registered users