Length of Weapons

General Discussion related to the Plazma Burst game series!

Length of Weapons

Postby Incompetence » 26 March 2019, 19:30

I measured the length of every weapon except for the vehicular ones to see how long each weapon is in terms of real-life measurements.

for frame of reference, 1 block (10 px) equals 5.667 inches. the CS-RC, which is based off the XM8 whose carbine variant is 34 inches, is 6 blocks long, which equals 34 inches (5.667 x 6). I used this weapon to determine what one block is in terms of length. some values are estimations; this is because you can't have fractions of a block in this game, meaning no 5 px, 3.33, 2.5, etc blocks, which makes calculating exact length in terms of block count more difficult overall. for those, I had to visually take a guess as to what fractions to use for certain weapons.

here's the full list of weapons, from longest to shortest:

Spoiler: Show More
1.) Sniper Rifle CS-YippeeKiYay => 51.0001 in
2.) RMK-36 => 46.75001 in
3.) Minigun C-02m => 41.553667 in
4.) CS-GaussRifle => 41.553667 in
5.) Alien Sniper Rifle => 39.667 in
6.) AV-135 => 39.667 in
7.) QCcV-50 => 39.667 in (fun fact: without the stock, the weapon is only 17 inches)
8.) RPG => 39.667 in
9.) Falkonian Marksman Rifle => 36.8334 in
10.) CS-RC => 34 in
11.) Needle => 31.1667 in
12.) Alien Laser Rifle => 31.1667 in
13.) Crossfire CR-45 Phantom => 31.1667 in
14.) CP-Assault Rifle => 29.75 in
15.) PHANX-92 => 29.75 in
16.) Falkonian Grenade Launcher => 28.3334 in
17.) CS Rocket Launcher => 28.3334 in
18.) Heavy Railgun => 28.3334 in
19.) Alien Shotgun => 28.3334 in
20.) CS-OICW => 28.3334 in
21.) Plasmagun CS-Bloom => 28.3334 in
22.) Drone Gun CS-Virus => 28.3334 in
23.) Energy Rifle => 25.5 in
24.) CS-BNG => 25.5 in
25.) Raygun C-01y => 25.5 in
26.) CS-DAZ Shotgun => 25.5 in
27.) Alien Rifle => 24.0833 in
28.) Crossfire CR-42 Ghost => 22.667 in
29.) C-01r => 22.667 in
30.) Light Railgun => 22.667 in
31.) Falkonian Shotgun => 19.8334 in
32.) Ray Rifle TCoRR => 18.41667 in
33.) CS Grenade Launcher => 17 in
34.) Alien Pistol => 17 in
35.) C-01s => 14.1667 in
36.) Defibrillator => 11.33 in
37.) Falkonian Pistol => 11.33 in
38.) CS-Pro => 11.33 in
39.) C-01p => 8.5 in


as you can see, the scaling and proportions seem pretty normal in comparison to typical gun lengths irl. there's some oddities ofc like some assault rifles being as short as SMGs, but this is a game with weird designs in the first place so that's to be expected. in this topic, I had calculated that the marine was at least 6.195 feet/1.88 meters tall, which translates to a height of about 6'2. weapons ranging from 8 inches to 4.25 feet seem reasonable and believable when characters are already above average height. the game doesn't show the scaling in a seemingly realistic or proportionate way, especially with character sizes, but the scaling itself seems to be correct, even if not presented in such a way. it just happens that the smallest unit of measurement (1 block or 10 px) happens to equal 5.667 inches; because of this, the game doesn't have room for precise measurements or any units of measurement smaller than that as anything below 1 block is impossible to achieve. as a result, characters end up seemingly short while weapons seem perfectly fine.

for weapon length calculations, i used the formula ((n * 10) / 1.76470588). the number 1.76470588 was found by dividing 60 by 34. n represents the block count while multiplying n by 10 gives the pixel count. fair warning though, don't assume these values to be correct or canon either. for all I know, the scaling in this game could be way different. these are simply what I had found via this method and it's possible this method is entirely wrong.
User avatar
Incompetence
Civil Security Heavy [300]
 
Posts: 331
Joined: 3 February 2016, 03:55
Location: Definitely not behind you

Return to General Discussion

Who is online

Users browsing this forum: No registered users