Jason Eden wrote:It's not an issue. It's what makes the game realistic, and realism in games is always good.
Quit playing sniper and you will stop noticing this "issue".
lostmydollar wrote:It's not an issue. It's what makes the game realistic, and realism in games is always good.
lostmydollar wrote:Quit playing sniper and you will stop noticing this "issue".
Jason Eden wrote:It's not an issue. It's what makes the game realistic, and realism in games is always good.
Quit playing sniper and you will stop noticing this "issue".
Jason Eden wrote:It's not an issue. It's what makes the game realistic, and realism in games is always good.
Quit playing sniper and you will stop noticing this "issue".
Hikarikaze wrote:testing
phsc wrote:Hikarikaze wrote:testing
doesnt impact force affect? not sure how it is calculated in pb2 but in theory if you self boost really fast into a sniper bullet it should do more damage, according to my testing with changing the bullet speed via triggers if i remember right the damage of guns did get higher so maybe that is a factor?
also looks like my guess was right, probably it is the accuracy of guns being different in each client making so it looks like the damage guns make is different when they shouldnt be
Hikarikaze wrote:Evidence needed first. Just claiming something isn't enough to prove anything
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Edit:
Tested it out with a scaled up character so I could target specific parts of its hitbox better. The sniper rifle did 275 damage with each shot to the head, with HP regen entirely disabled:
https://prnt.sc/mja7kr - 1000 HP -> 725
https://prnt.sc/mja7ql - 725 -> 450
https://prnt.sc/mja7wm - 450 -> 175
What you assume is damage variation is simply each shot hitting different parts of the hitbox, which affects how much damage is done to the character being shot. Headshots dealing more damage is an obvious example. There is no damage variation in actuality. You simply confused how hitboxes work as damage variation.
Edit 2: I also used the ray gun, with perfect accuracy so each pellet landed at the same spot, to prove there's no damage variation and that this is a hitbox problem. It did 148 damage in total for every headshot. At one point it did 149 damage but the difference is miniscule enough that it still doesn't prove there's damage variation between each shot
https://prnt.sc/mjabxc - 1000 -> 852
https://prnt.sc/mjac3b - 852 -> 703
https://prnt.sc/mjacuf - 703 -> 555
Resurrectionn wrote:Hikarikaze wrote:test
I did some of my own testing, i went to look at some of my old footage, and i found a time i got a tank, ill link the video and timestamp in a second. And made 2 tabs and remade the situation and i didnt get a tank , infact it was a kill.
Link of a 1 shot : https://youtu.be/eCJzr_QsKXE
And here is a vid of a tank, which according to my tests should never happen. https://youtu.be/R5y3NfqSF7A go to 1:30
Perhaps there are more factors we aren't aware of.
phsc wrote:Resurrectionn wrote:Hikarikaze wrote:test
I did some of my own testing, i went to look at some of my old footage, and i found a time i got a tank, ill link the video and timestamp in a second. And made 2 tabs and remade the situation and i didnt get a tank , infact it was a kill.
Link of a 1 shot : https://youtu.be/eCJzr_QsKXE
And here is a vid of a tank, which according to my tests should never happen. https://youtu.be/R5y3NfqSF7A go to 1:30
Perhaps there are more factors we aren't aware of.
no we are aware of the factors i mentioned them in posts you didnt read
SYNCING, the accuracy of a weapon is calculated in each client, as weapons reload time also are, as i imagine character speeds that are used in calculating damage also are as speed is client oriented when you change the modifier and as also health is(these days its verified by the server tho)
Resurrectionn wrote:etc
phsc wrote:Resurrectionn wrote:etc
the distance is pretty high, which means the accuracy different might be considerable, one shot that is supposed to be leg and doesnt miss in your screen might miss in enemy screen, also im not sure exactly how exactly pb2s hitboxes are, maybe the specific angle hits some part that overlaps another, you get the concept
i might decompile the flash files n try to understand how exactly dmg n all these things work in some time
Resurrectionn wrote:phsc wrote:Resurrectionn wrote:etc
the distance is pretty high, which means the accuracy different might be considerable, one shot that is supposed to be leg and doesnt miss in your screen might miss in enemy screen, also im not sure exactly how exactly pb2s hitboxes are, maybe the specific angle hits some part that overlaps another, you get the concept
i might decompile the flash files n try to understand how exactly dmg n all these things work in some time
Its currently 1 am for me rn so i cant do anymore testing rn, however ill try go more in-depth tomorrow preferably with a real target.
Resurrectionn wrote:So surviving, sniper shots to the head is realistic to you? And also every game that is considered realstic(pubg, h1z1 etc) do not have this variable bullet damage.
Resurrectionn wrote:And secondly it has nothing to do with snipers lmao. For example in your beloved sector map sometimes the alien shotgun is a 1 shot head shot and sometimes it isnt which is very frustrating to die. When they survive yours. Please use your brain before you decide to speak
Jason Eden wrote:Resurrectionn wrote:So surviving, sniper shots to the head is realistic to you? And also every game that is considered realstic(pubg, h1z1 etc) do not have this variable bullet damage.Resurrectionn wrote:And secondly it has nothing to do with snipers lmao. For example in your beloved sector map sometimes the alien shotgun is a 1 shot head shot and sometimes it isnt which is very frustrating to die. When they survive yours. Please use your brain before you decide to speak
There is an "EDIT" button if you didn't know.
First of all, in 2D it's hard to tell whenever the bullet hits you directly in the head or just scratches your cheek. Secondly, don't forget that PB2 takes place in future and characters use high tech armor with regeneration module. And lastly, in real life people sometimes survive headshots. Google it. And, Resurrectionn, please use your brain before you decide to speak!
Resurrectionn wrote:i am aware but guns still have accuracy values.
Resurrectionn wrote:This is the last time I will entertain your idiocy. You may not realise it but when you play with blood(the games default) every head shot makes the enemies head spurt out of blood which first shoes it not a "scratched" and secondly shows that it penetrate the armour to the skull. And finally when someone survives a head shot irl. They do not just stand there all swell, they are on the ground doing just about nothing for a while. It seems like you didnt take my advice about using the head huh?
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