Note: This idea will probably never be implemented, and was probably suggested before.
Yeah, I don't know, but I had this Idea stuck in my mind. And, this idea isn't perfect. If there is a Perfect Player Point system in there someone, proceed to hang me by the neck.
So my Idea would be Gaining the same amount of pp from each kill, depending on how close your PPP are.
Like if your ppp is within 0.5 range, Ex you have 9ppp and he has 9.2 ppp, It would be within the range.
If it was within such a close range, the Player points would be larger, Just like our current system.
So it should give you an appropriate amount, such as +/-0.06, Possibly.
If it was in within 1 pp range, it would be +/-0.03.
Anything after 1 would be +/-0.01.
And if you keep on killing the same person, and do not die from it, the amount decreases.
But if your a pro player and keep killing the same person within 0.5ppp range, than probably a reset timer should be activated, like If you killed the same person 10 times, all within 20 seconds, and the reset timer is 180 seconds, than the last kill would be 0.06, while the start one would also be, but will decrease until...Probably the twelve kill, -0.01 every two kills.
Yes this is farm-able, but it would probably slow it down.
So yeah, this is almost identical to the current one, but I don't know. I wanna know what you guys think. even though I prob will get people like ged saying stuff like "wow another pp system idea so awesome" with much sarcasm and stuff...