Sniper rifles should be "long range"

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Sniper rifles should be "long range"

Postby IcYiGodZ » 16 April 2016, 17:11

Is it wierd for a sniper rifle to have shoot bullets the same distance as assault weapons, but have faster bullet speed? Are snipers supposed to have double the range of assault weapons? I wish we can have that..


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Re: Sniper rifles should be "long range"

Postby darkstar 1 » 16 April 2016, 17:41

There are triggers to change the max bullet life of a gun.



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Re: Sniper rifles should be "long range"

Postby IcYiGodZ » 16 April 2016, 18:37

darkstar 1 wrote:There are triggers to change the max bullet life of a gun.


yeah..but for approved maps they dont work..


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Re: Sniper rifles should be "long range"

Postby tehswordninja » 16 April 2016, 19:46

darkstar 1 wrote:There are triggers to change the max bullet life of a gun.

Pretty positive this changes the range for all guns, not just one gun.

Also, I hope the sniper rifle gets a range buff. It really doesn't make sense considering the CS-RC has the same range as it.
who needs a PB2.5 release date, anyways?
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Re: Sniper rifles should be "long range"

Postby maxim12 » 16 April 2016, 19:57

Sniper rifle needs complete overhaul.

It should act like a actual sniper and not an "OMGZ QUICKSCOPE MLG PRO!!!! OH OHH OOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!111!!11oneone!!!!!!!!11!!!eleven!!1!" like now, maybe not for PB2 (Because of those stryde-sniper maps...) but for PB2.5 definitely needs and overhaul.
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Re: Sniper rifles should be "long range"

Postby Dark Reaver » 16 April 2016, 21:01

^ listen to that guy.

Sniper rifle needs almost as much rework as ropes do.
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Re: Sniper rifles should be "long range"

Postby assasinguy » 16 April 2016, 21:59

The sniper rifle was implemented along with the M4A1 and Glock and I'm not sure if they were even designed for PB2, so yeah ... we need a futuristic PB sort of sniper with much better characteristics and a much further range.
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Re: Sniper rifles should be "long range"

Postby eternal titan » 18 April 2016, 11:29

Nope, I don't want to see how much this will boost camping in mainstream approved maps.
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Re: Sniper rifles should be "long range"

Postby Bramble » 18 April 2016, 22:29

A good question is:
Would the sniper rifles if he characteristics remain the same?
Like will we have it look different but do the same things? (other than having longer range)
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Re: Sniper rifles should be "long range"

Postby wreak » 18 April 2016, 23:43

Just change the range for the rifle.

EDIT: it's actually possible to change the range for just one gun.
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Re: Sniper rifles should be "long range"

Postby Krutz » 18 April 2016, 23:48

the sniper rifle is an extremely potent weapon as it is; increasing the base projectile life of its bullets would be stupid to say the least

instead of increasing the range of the weapon, its damage dropoff (which currently doesnt exist in pb2) should be less steep

for example, the bullets of a sniper rifle would retain their potential damage for a longer distance compared to the bullets of a shotgun

since the sniper rifle has the best time to kill (0 seconds) of all the weapons, there must be some disadvantages

considering pb2 is a 2 dimensional game, hitting someone with a bullet from the sniper rifle is not too hard (remember that the weapon has an accuracy of 0 degrees). i dont see many practical ways to nerf the sniper rifle to be a high risk weapon, because there is not that big of a risk in its gameplay, currently

one way i thought about it is to implement some sort of constant potential accuracy system that is similar to eric's current recoil system, but i cant bother to explain it especially considering most of you wouldnt know what im talking about

essentially, yes, i think the sniper rifle needs some sort of reworking, but i forsee it not going to be a simplistic reworking

wreak wrote:EDIT: it's actually possible to change the range for just one gun.

explain

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Re: Sniper rifles should be "long range"

Postby wreak » 18 April 2016, 23:55

Not that hard. Just make a trigger that very quickly changes the range of the bullet as soon as the gun fires then have a small system that reverts the range back to its normal bullet limit.
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Re: Sniper rifles should be "long range"

Postby Krutz » 19 April 2016, 00:58

wreak wrote:Not that hard. Just make a trigger that very quickly changes the range of the bullet as soon as the gun fires then have a small system that reverts the range back to its normal bullet limit.

lol that doesnt fkin work because that doesnt even solve the problem: it affects all ballistic trajectories from all weapons in the map

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Re: Sniper rifles should be "long range"

Postby wreak » 19 April 2016, 03:20

Krutz wrote:
wreak wrote:Not that hard. Just make a trigger that very quickly changes the range of the bullet as soon as the gun fires then have a small system that reverts the range back to its normal bullet limit.

lol that doesnt fkin work because that doesnt even solve the problem: it affects all ballistic trajectories from all weapons in the map

Yes but it doesn't matter since no one will notice it anyways. Even I hardly ever notice the difference and I was the one who tried concept anyways.
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Re: Sniper rifles should be "long range"

Postby ustopable » 19 April 2016, 03:36

So lets make an example if someone is spamming leads to your direction then you fired your sniper rifle to someone then suddenly all leads hit the sniper and killed it. So extending the life of all bullets within a second could still make some changes between life and death

So if Eric makes the sniper rifle long range then add another downside of that gun other than it can't reload when switched out
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Re: Sniper rifles should be "long range"

Postby wreak » 19 April 2016, 04:20

ustopable wrote:So lets make an example if someone is spamming leads to your direction then you fired your sniper rifle to someone then suddenly all leads hit the sniper and killed it. So extending the life of all bullets within a second could still make some changes between life and death

So if Eric makes the sniper rifle long range then add another downside of that gun other than it can't reload when switched out

Yeah but such situations happen at a miniscule to nothing since it only buffs the bullet life 1/30 of a second and even high rate of fire rifles can hardly ever touch that bullet life. And the bullet life from my understanding can change even after it's already fired.
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Re: Sniper rifles should be "long range"

Postby Krutz » 19 April 2016, 20:21

wreak wrote:Yes but it doesn't matter since no one will notice it anyways. Even I hardly ever notice the difference and I was the one who tried concept anyways.

people not being able to notice a difference isnt the problem

you claimed that you can change the bullet lifetime of a single firearm—which is false—and when asked to prove it to be possible, you failed

to be clear, it is not possible to change the bullet lifetime of a single gun

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Re: Sniper rifles should be "long range"

Postby wreak » 19 April 2016, 22:01

Krutz wrote:
wreak wrote:Yes but it doesn't matter since no one will notice it anyways. Even I hardly ever notice the difference and I was the one who tried concept anyways.

people not being able to notice a difference isnt the problem

you claimed that you can change the bullet lifetime of a single firearm—which is false—and when asked to prove it to be possible, you failed

to be clear, it is not possible to change the bullet lifetime of a single gun

Fair enough, but does it truly matter whether you change the range of every gun for an extremely short amount of time? It wouldn't be a useful update since the level of priority it has.
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Re: Sniper rifles should be "long range"

Postby tehswordninja » 20 April 2016, 15:19

I'm not sure why you're against such a simple thing.



The whole turning bullets life to max for a few seconds could really mess up battles, just keep spamming your shotgun at a sniper till he fires, then watch your shotgun hit him

EDIT: Also, this would be a pain if it was on something such as x death real war
who needs a PB2.5 release date, anyways?
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Re: Sniper rifles should be "long range"

Postby ustopable » 20 April 2016, 16:06

I would choose to spam rifle than shotguns since rifle have more chance to hit than shotgun in far away
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