Enemies in SP maps

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Enemies in SP maps

Postby tehswordninja » 18 February 2016, 22:24

Pretty much wanted to make this topic asking how you people set up enemies in your SP maps. Do you have low health for everyone with no upgrades, or give enemies campaign health, or put shotgunners in cover, etc.

Some things I do for enemies are:
Depending on rank I upgrade their guns (So a usurper minor would have a non upgraded alien rifle, while a destroyer would have a level 3 rifle)
Whenever I make custom units I attempt to make them units that would likely be possible/believable in the PB2 universe (such as Minigun Heavies, Civil Security Super Soldiers, etc)
Most of my enemies never reach 1000 health
Lower ranks still show up latter on in my series but in groups (lites, minors)
who needs a PB2.5 release date, anyways?
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Re: Enemies in SP maps

Postby Hikarikaze » 18 February 2016, 23:52

Whenever I make a SP map, I always have enemies that fit different roles in different places (I never give them ranks unless there's a story that makes it necessary to create a hierarchy) - usually they're at 130 (same HP as the player) HP to 300 HP, depending on said enemy and the difficulty I'm trying to create on the map.

Easy maps have 130 HP, medium-hard maps have 225 HP, and near impossible to impossible maps have 300.
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Re: Enemies in SP maps

Postby theviacom » 21 February 2016, 05:02

If I am to make a SP map, I am usually going to keep enemies or allies with their faction's affiliated weapons.
Usually, I have enemy guns upgraded to either 1 or to 3.
Additionally, the minimum loadout is something like [pistol] + [assault rifle] + [shotgun] + [railgun lite] + [rocket launcher].

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Re: Enemies in SP maps

Postby assasinguy » 21 February 2016, 21:30

In a lot of my SP maps I just put enemies in a line, 10 of them or something, with certain levels of HP, low or high, to emulate the way zombies typically attack in movies/games, in a horde, (my maps were zombie maps ... ), but in Vengeance where I used proper enemies with guns, I tried to give them tactical positions. So I had snipers in high places or towers, shotgunners in closed in areas, riflemen in wide open areas to force you to stick to cover and I created arenas for boss fights. I gave bosses high HP levels and powerful weapons.
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Re: Enemies in SP maps

Postby Alien security heavy » 24 February 2016, 15:53

In most of my COOP maps I made (unfinished Assault etc. other stuff) the enemies' health equal as players.
In Sniper Ops I gave everyone half a health as players,because the series was used for snipers -- to 1 hit kill your enemies.
In survival maps (Defend the base,Gladiator arena (one of the gamemodes),Gladiator Arena 2 (optional gamemode aswell)) I gave everyone equal health as players. Some of enemies have more health so they're sort of like "Special" enemies.
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Re: Enemies in SP maps

Postby wreak » 25 February 2016, 01:54

I give enemies 130-310 HP. Bosses would have campaign health. Most SP maps I made gives enemies and players modern weaponry.
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Re: Enemies in SP maps

Postby ustopable » 25 February 2016, 13:36

Usually what I made are real random
In suvival maps enemy health grows while giving them weapons from 1 to 9
In story maps i give them faction affilated guns exception for Androids and grubs which usually i give them Alien shotgun. And give them different roles usually i made this list but a rare case is I give them special mechanics
Reserves: Take over the job of others
Rifleman: Mid range, high locations or highly covered areas
Shotgunners: Close Range
Gunner: Equipped with Minigun and made their mobility to 0
Snipers: Long range or High Locations
Specialist: Equipped with special weapo s
Medic: Defib, Shield Nade and pistol
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Re: Enemies in SP maps

Postby Duo maxwell » 11 May 2016, 12:02

I give 590 HP of ghost and the maps will be SP maps
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Re: Enemies in SP maps

Postby Kiriakos Gr96 » 11 May 2016, 12:15

Duo maxwell please dont necro-post
topic locked
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