Star Fox McCloud wrote:what about the ones who left pb2 for good over 300 days?
Krutz wrote:Star Fox McCloud wrote:what about the ones who left pb2 for good over 300 days?
I'm not sure what you're asking me
Star Fox McCloud wrote:example is spike nitros and cahir, they have been inactive for over 500 days. since they wont be in pb2.5 it will be impossible for them to have their maps in pb2.5
Terabrion wrote:Once again, leave the past behind.
ilijah999 wrote:I don't think you guys would want PB2.5 to end up like PB2: People playing Stryde Sniper for there entire lifetime.
Krutz wrote:But, why? I don't like the thought of not having a map-transfer system so I can continue my works in PB2.5, it would throw my hard work into the trash
also, repeating your opinion again makes it seem like you're reminding people that their opposing opinions are wrong or obsolete
So Eric said that it will depend on map makers decision to have their maps approved in pb2.5 (only if approved in pb2). hm, so alot of inactive ol map makers cant do anything about it. [Inactive for 60+ days or forever] We will miss the old maps lol, even cahirs
Terabrion wrote:Do I really have to explain the obvious?
It is a new game, new game fresh start.
Having in PB2.5 the same old (because they would be old by then and for the new game itself) approved maps would not make sense, it would seem like we live in the past and nothing else, not to mention the fact that it would not leave much of room for new maps.
The point of the topic itself was this after all
Terabrion wrote:Once again, leave the past behind.
Krutz wrote:The point of this topic was to discuss the conversion of pb2 approved maps into pb2.5 approved maps, and even though I'm stepping back a bit and talking about maps in general, it's still the same focus: pb2 maps in relativity to pb2.5
Star Fox McCloud wrote:Guys, remember when eric said that snipers wont work as good in pb2.5? physics will change, maybe the snipers in 2.5 will discourage snipers. also alot of maps will have a redesign. Textures sand grass and more. they will look like the 2.5 version.
Say that to Max Teabag or whoever else has tons of complicated maps.it is not that hard to recreate your maps
The problem is: a half of people who posted something here have never mentioned the underlined part, and you also didn't mention it in your previous posts.Terabrion wrote:I don't really mind if they are moved from PB2 to PB2.5, but not approved
[...]
That's why approved maps from PB2 should not be approved to PB2.5, okay if they are transfered, but not approved.
Eric Gurt wrote:Since I've been asked: PB2 maps will work in PB2.5. I don't plan to remove original PB2 and user-made maps.
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