Hi and welcome to the Plazma Burst 2 official site that is dedicated to
the game Plazma Burst 2. This is a place where you can play Plazma Burst
2 online game in multiplayer or campaign mode, create your own maps or even simply chat with
In this game you play as a marine, who wasn't sent to the past successfully in order to change the history of mankind to a better life and avoid the invasion of Usurpation Forces. In Plazma Burst: Forward to the past, after when our hero's ally was critically damaged, marine travels back to the Earth to attempt another try on traveling back in time... Will fortune smile to him this time?
Plazma Burst 2 is a tactical slidescrolling shooter free online
game, developed by Eric Gurt with support of Coolbuddy.com
released in March 2011.
› What's next?
You can proceed to registration page. Registration is free but if you don't want
to do it just now or you don't need personal statistics, a non-default character
and the ability to create maps - you can always play as a Guest. If so,
you can start playing just by moving to the Play
It seems like that is all we wanted to tell you. Now we simply wish you
best of luck at your beginnings and hope you will enjoy your time here.
16 October 2013: Game updated. Small bug fixes.
5 October 2013: Videos section updated.
4 August 2013: Improved hitboxes; overboost bug removed (which taken place during 60 FPS and low physics setting); fixed climbing bug; removed bug when fall damage was decreased due to 25 FPS setting; new trigger type.
13 July 2013: Update almost complete. Here is a list of what was changed or added:
Game: - New intro screen; - Changes in game's interface; - New materials, triggers, backgrounds and characters; - New Advanced Level Editor which is in Beta state (not stable, works only for webkit-based web browsers like Apple Safari, Google Chrome, Opera Next, Maxthon). New Level Editor will replace default; - Optimizations (including map loading speed optimization, collision optimization and other); - Game framerate can be changed now; - Eliminated problem when same event was sending twice to same client (ex. in previous game version frag message appeared twice sometimes, nade thrown twice instead); - Players will respawn faster in TDM mode where online players count less or equal to 4; - Mouse events overflow is fixed (in-game cursor will no longer remain behind real position); - Adaptation for OS X computers; - Mouse wheel fixed for recent browsers and can be disabled in game "Settings & Performance"; - Added option "Screen Effects Quality" which enables full screen damage indication; - Movable objects are now recognized as slopes; - Added "Portable Shield v07 CS-Quarium" for multiplayer; - "Impossible" difficulty for singleplayer mode; - Snow; - Added "Ray Rifle TCoRR" from PB:FTP; - Team chat; - Bug fixes (including respawn problem in TDM mode, problem when player was visible after disconnection); - "Clear all save data" button was moved to "Settings & Performance"; - Information on error is more detailed; - Valid position of ragdolls and characters in unstable state (multiplayer).
New Level Editor (Beta): - Horizontal mirroring of selection (H); - Vertical mirroring of selection (V); - Copy selection to main clipboard (Ctrl+C); - Paste selection from main clipboard (Ctrl+V); - Copy selection to any secondary clipboard (Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4, Ctrl+5, Ctrl+6, Ctrl+7, Ctrl+8, Ctrl+9); - Paste selection from any secondary clipboard (1, 2, 3, 4, 5, 6, 7, 8, 9); - New Level Editor v1.1 will not work properly with maps created with old Level Editor v0.9 (every connection between triggers, timers, death events will be messed); - Some of Trigger actions are not working; - Map can become empty after save operation in some cases (consider making of backups for important maps). Old and new Level Editors are using different save files for the same map. New Level Editor can't modify save file of old Level Editor, but old Level Editor will replace save file of new Level Editor.. In case of detection problems with new Level Editor - feel free to send reports to Eric Gurt (eric |at| gevanni.com).
Multiplayer & Ranking: - Multiplayer matches list is separated into 3 groups: • Ranked matches - approved maps in ranked mode. These matches can make influence on player's stats including Player Points. • Training matches - approved maps in unranked mode. These matches can make influence on player's stats excluding Player Points. • Custom maps - maps created by community and not approved (yet) for ranked matches. These matches do no influence on player's stats. - Game masters no longer exist for approved ranked matches; - Ranked matches always have ping limit 165; - Kick voting is silent now, never ends and does not blocking other votings; - Multiplayer maps now support Enemies and Barrels; - Guests can't join ranked matches; - Improved fariness of gameplay; - Ranking is now based on Player Points. Single frag can give or substract no more than 2% of player's current points ammount. Player with ammount of points under 10 can gain points easier; - Player Points value will go down by 1% every day (temporary).